![]() "None of the scaling options are properly implemented" Same issue exists on both Pal and NTSC games. In DF testing there was no way to get proper evenly squared pixels on PS5 1 to 1 and square pixel options don't match the PS1 pixel grid CRT filter is not accurate in John's testing. Main difference between Default and Modern is that Modern increases contrast to make the image darker John is not a fan of PS1 games at high resolution unless perspective correction on textures is applied (like the emulator Duck Station) Higher resolution exacerbates (highlights more) the texture wobbling issue. Some games which run at 60hz seem to run as you would expect (Tekken 2, Toy Story). DF thinks Nintendo's solution for allowing both NTSC and Pal downloads is best. Note: Sony has put out updates for some of the games to 'improve' performance, but it does not make up for low refresh, it just adds interpolated frames in between frames. 17% slower than their NTSC counter parts. Inside the game, PAL versions run at 25 FPS (Ape Escape shown). Incorrect frame pacing amplified to the max in some PAL game cut-scenes. PS1 Emulator is different than PS Classics w/ new features and higher resolution rendering compared to PS Classics version.
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