* Field blending: Takes consecutive pairs of fields and blends them together into one frame by averaging pixel values. Guaranteed to have artifacts unless the clip is completely static. Quote:* Weave: Does not really deinterlace at all takes pairs of fields and puts them together (every other line) to one frame. I'll try to explain in detail what every de-interlacing option in PCSX2 does, but I may need some correction.įirst, here is an old quote from the forum: We want to fix how interlaced content looks on an progressive LCD screen, this is where De-Interlacing comes in. Thus, Even 240p frame followed by a Odd 240p frame which is interlaced content, looks great on a CRT but weaved/combed on an LCD. When HDTVs popped up, interlaced content showed sever stripes (combing) in motion on the progressive HDTV display.īecause LCDs use "sample and hold" to display a picture, while a CRT draws a single line to to bottom vertically per frame.Īlso, on a CRT a single 240 frame with black lines every other scan-line looked coherent (NES, Genesis and SNES for example), Quote:Back in the PS2 era most TVs were CRTs which were designed to display interlaced (480i) resolution, and everything looked perfectly fine. Since most PS2 games run in interlaced resolutions of 480i (448i) I think each and every user of PCSX2 should clearly understand the mysterious F5 button and what is does.Īnd since I didn't find a thread that explains these de-interlacing option thoroughly with a good following discussion (hopefully), I decided to create one.
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